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Post by PyrasTerran on Jan 3, 2007 2:34:10 GMT -5
Fire Rod
Description: A metal gold-colored staff with a large red jewel at the end.
Capabilities: Takes alot of concentration and magic knowhow to activate; This rod releases a flamethrower blast of fire from its jewel hot enough to melt rocks. It can be used many many times before it needs to take a few hours to recharge.
Value: One of the best magical item available, they are not sold in towns or cities which make them all the rarer.
Availability: From a magician, or from dungeons, temples and/or challenges.
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Post by PyrasTerran on Jan 3, 2007 2:36:40 GMT -5
Ice Rod
Description: A metal silver-colored staff with a large blue jewel at the end.
Capabilities: Takes alot of concentration and magic knowhow to activate; This rod releases a jetspray of ice from its blue jewel cold enough to freeze lava with a blanket of snow. It can be used many many times before it needs to take a few hours to recharge.
Value: One of the best magical item available, they are not sold in towns or cities which make them all the rarer.
Availability: From a magician, or from dungeons, temples and/or challenges.
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Post by PyrasTerran on Jan 3, 2007 2:39:55 GMT -5
Magic Armor
Description: A gold tunic/armor combination, covered in jewels.
Capabilities: This armor's abilities are odd and costly in the quite literal sense: Instead of taking damage, the armor will leave you completely unscathed in return for whatever money you have in your possession. The harder the hit, the more money disappears from your pockets. If you have no money on you, the armor becomes dull in colors and extremely heavy and inpractical to wear.
Value: A collector's item more than anything, it would only truely benefit the wealthiest of adventurers.
Availability: In very high-priced stores in major cities.
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Post by PyrasTerran on Jan 3, 2007 2:51:29 GMT -5
Gust Jar
Description: A jar with a pocket dimension in it. It looks like simple ceramic pottery on the outside, usually painted with blue designs.
Capabilities: Then the jar's lid is removed, the jar will begin to suck things in that are directly in front of it in a radial fashion. The longer it is left open, the stronger its effects. It has shrinking effects, being able to suck in even things as large as a wagon. The lid is the only thing that won't get sucked in, and when it is put back on and removed once more, whatever the jar has sucked in before, including wind and objects, flies out violently.
Value: Not sold in stores on account of customers accidentally trapping themselves in their own jars. Nonetheless a great collector's item.
Availability: From a magician, or from dungeons, temples and/or challenges.
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Post by PyrasTerran on Jan 3, 2007 2:54:22 GMT -5
Lense of Truth
Description: A special magnifying lense with a blue lense and three 'eyelash' metal tips on the top of its gold rim.
Capabilities: Seeing through the Lense of Truth allows one to see everything that is hidden or invisible. With enough concentration, it can even create X-ray vision in layers depending on how much focus is added.
Value: Banned from stores in cities and towns for the jeopardization of privacy that comes with it. Nonetheless a great collector's item.
Availability: From a magician, or from dungeons, temples and/or challenges.
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Post by PyrasTerran on Jan 3, 2007 2:59:22 GMT -5
Skull Hammer
Description: A large hammer with a skull top that covers the head. The blunt end juts out from below the skull.
Capabilities: A magic hammer made by dark magicians, it does triple as much damage to living beings.
Value: Banned from all stores for it being a killing weapon, it has high market value in the black market.
Availability: The black market, or from dungeons, temples and/or challenges.
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Post by PyrasTerran on Jan 3, 2007 3:01:47 GMT -5
Roc's Feather
Description: A large red Roc feather.
Capabilities: When in possession of this item, one can leap incredible bound surpassing 50 feet in length and/or height.
Value: Because Rocs are so rare and considered extinct, the chances of finding a feather alone are slim. They are nonetheless a near priceless artifact only because of its rarity.
Availability: With some luck, in some high-price stores, or with alot of luck in the wild.
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Post by PyrasTerran on Jan 3, 2007 4:23:15 GMT -5
Spinner
Description: A large(enough for a human to stand on) cog-like top that looks like a rather complicated piece of spinning equipment.
Capabilities: The top half of the spinner does not spin, and has grooves for setting your feet as well as a pedal that controls the speed of the Spinner's spinning and hence the speed of the Spinner's movement. The Spinner can spin across great distances of flat terrain, sand, water and quicksand, allowing the user to "surf" great distances with ease. Its sides can spin at a speed that causes great damage to those it comes in contact with, and actually bumping off of imobile objects helps increase speed via ricochet.
Value: Another ancient piece of technology from the same civilization that invented the Clawshot and the Hover Boots. It is nearly impossible to find in stores because it is so rare.
Availability: Most likely in temples, dungeons and/or challenges.
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