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Post by PyrasTerran on Dec 11, 2006 21:00:47 GMT -5
Monsters that are not necesarily sentient, and are no different from other animals in the wild in the way they carry themselves. These usually apply to various kinds of insects and birds.
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Post by PyrasTerran on Dec 18, 2006 0:46:32 GMT -5
Keese
Description: Small but monstrous bat-like creatures, with sickle tails and large teeth and yellow glowing eyes. They rarely get bigger than a large bird.
History: Keese are a problem everyone can relate to. Choosing dark places to form their roosts, they have been a nuisance in both civilization and the great outdoors. There have been reports of adventurers being killed by freak mass swarms of them.
Behavior: Keese act like bats.
Attack patterns: Keese will continue to attack anyone in their territory once they are startled. Allow one to get close to attack it, as usually a single solid strike can down a Keese.
Regions: Anywhere dark
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Post by PyrasTerran on Dec 19, 2006 4:05:21 GMT -5
Octorok
Description: These man-sized aquatic creatures look much like cephalopods(like octopi and squids) with glowing eyes, four tentacles and long Deku Scrub-like snouts. Freshwater varieties take on more octopus-like forms, while sea-faring types have more squid-like features.
History: Octoroks are often problematic, sometimes dangerous to travelers walking near a body of water. For as long as anyone can remember these creatures had a strange necesity to attack anyone that is around them, and disappearing beneath the waters to prevent attack.
Behavior: Octoroks are cowardly creatures, inclined to taunt from afar but flee when things get sticky.
Attack patterns: An Octorok's only true method of attack is firing solid stones from its snout at opponents from afar. However, they can fire them at dangerously fast rates, as one could kill a man with a good hit to the head. Once approached they will flee underwater, but they are still succeptible to long-range attacks.
Regions: The waters of Hylia.
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Post by PyrasTerran on Dec 19, 2006 4:12:38 GMT -5
Skulltula
Description: Large spiders with abdomens that are armored in a human skull-like design. They can range from being the size of a dog to the size of a large horse.
History: Skulltulas are infamous because of their venom, which can tranquilize in tiny doses but cause horrific mutations in much larger doses. Many don't even consider them to be simple wildlife but some form of demonic pest.
Behavior: Skulltula act very similarly to spiders.
Attack patterns: A Skulltula's top part of its abdomen is near impenetrable thanks to its skull armor, but its head and abdomen are free game. It will however attack with legs, venom and spiderwebs and threads to incapacitate its prey.
Regions: Heavily wooded areas and dark caves, any residence fitting of a spider.
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Post by PyrasTerran on Dec 20, 2006 19:52:55 GMT -5
Deku Baba
Description: Large pirahna plant-tyle, carniverous flora. Their heads are large and colored indigo or an orange hue, depending on type, and are filled with jagged, wood teeth. They are always drooling an acidic slime they use to digest their prey, and even have tongues.
History: As long as there have been Deku Scrubs, there too have been Deku Baba. These killer plants hide under the ground and appear when something comes close, using the vibrations in the ground to track their prey. Many have died from an ambush attack of a Deku Baba, but a decent warrior should have little problem against them. Their stems are often used to make Deku Sticks.
Behavior: Deku Baba are animalistic with no sense of intelligence, living only on the instinct to eat when hungry.
Attack patterns: Deku Baba use vibrations that pass through the ground from sounds and footsteps to locate their opponent and attempt to bite them in half or simply hang on and allow their acidic saliva to burn them away. Their heads are very durable, but the stems on which they hang are quite the opposite. Although this would normally kill a regular Deku Baba, a large, orange Deku Baba will continue to crawl and bite even after beheaded.
Regions: Anywhere with vegitation.
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Post by PyrasTerran on Dec 20, 2006 20:06:25 GMT -5
Tektite
Description: 4-foot tall insectoid creatures, armored with four legs. They come in a variety of colors, most commonly green and red, and have one red eye. Some Tektites have very thin legs and can skate along the water.
History: Tektites have been a common problem for travelers for a long time now, more specifically for those daring to pass rocky mountainranges and otherwise steep regions. Tektites have been known to cause cautionless adventurers to slip off mountainsides to their doom.
Behavior: Tektites are aggressive insects. They will always harrass creatures larger than them with little worry of getting damaged.
Attack patterns: Tektites like to attack in groups of three or more, usually, and are extremely proficient jumpers. As such, they are difficult to tag, and use this to their advantage when assaulting victims. This is, however, their only known strategy.
Regions: Mountainranges, canyons and regions with small ammount of vegitation.
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Post by PyrasTerran on Dec 20, 2006 20:12:46 GMT -5
Kargaroc
Description: Enormous birds with long tails and massive wingspans that reach up to fifteen feet. They are usually featherless like a dinosaur in the mainlands of Hyrule and Termina, but in the Tetra Isles they are feathered in elaborate colors of red and orange.
History: Kargarocs are the hawks and vultures of the countryside, preying on anyone or anything defenseless enough for the sake of food. They are even so bold as to attack adventurers on horseback, and have been known to circle high overhead above a likely source of food for days on end until they are certain they should strike.
Behavior: Kargarocs think only for food, but are not as mindless as other wildlife. If they are outmatched, they will prefer to fly and fight another day rather than risk being killed. They act like many kinds of birds of prey.
Attack patterns: Kargaroc circle their prey before striking with their beaks, talons and tails, using hit and run tactics to weaken their prey before swooping in for the kill.
Regions: Anywhere with an open sky.
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Post by PyrasTerran on Dec 20, 2006 20:51:50 GMT -5
Gohma
Description: Black, insectoid creatures no bigger than 3 feet. They share the same large eye with a bizarre design decorating it. They can range from being arachnid to centipede-like, sometimes even walking on two legs.
History: Gohma are considered a demonic species despite their extremely insect-like instincts. This is because throughout history Gohma have been known to commit insidious acts, such as holding sentient races hostage, killing out of revenge, and attacking the homes of great spirits. Most of these, however, are acts commited by Great Gohma.
Behavior: Gohma have little in the way of aggression, but will definitely go out of their way to attack something if it entered their line of vision. They are simply more docile about it than other monsters(or at least, more quiet).
Attack patterns: Gohma are simple insectoid creatures, using whatever means they have to attack in simple manners. Their entire bodies are armored, so the only way to do real damage is to attack the eye.
Regions: Cavernous regions, or otherwise dark and heavily wooded areas.
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Post by PyrasTerran on Dec 20, 2006 21:00:13 GMT -5
Dodongo
Description: Quadropedal, saurian reptiles with horned crests and armored bodies. They come in colors of greens and blues, and have red tails. They can grow the height of a large dog.
History: Dodongo are more a nuisance to Gorons than anything else. These rock-eating reptiles are aggressive and cause turbulence when attempting to mind in deep caves and volcanic regions, where they thrive.
Behavior: Dodongos tend to hiss and snarl when something they don't like nears them, but if they get too close the Dodongo will not hesitate to shoot a blast of superhot flame, capable of melting rock with enough of a charge. Melting things down is how they begin a meal.
Attack patterns: Dodongos will attempt to keep their front to the opponent, aiming their teeth, claws and firebreath in the adventurer's direction to distract them from a Dodongo's glaring weakness: it's red tail. The tail is connected to several major blood vessels, and upon severing it, can cause a Dodongo's death in seconds. There are few other means of killing a Dodongo as their hide is impenetrable by normal weapons.
Regions: Caves, underground, volcanic regions. Dodongo are not seen outside of the mainland.
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Post by PyrasTerran on Dec 20, 2006 21:11:33 GMT -5
Peahat
Description: A mass of roots, plant tissue and tendrils with a few "eyes" dotted here and there, hoisted in the air by a sort of propeller made of incredibly durable and sharp leaves. They are the size of a human or larger, and their spawns look like tiny, speedy versions of themselves.
History: Peahats are normally quite harmless as they fly high in the sky. but travelers have told tales of Peahats floating down near the floor and attacking lifeforms they detect by scent using their "eyes". Most of the time, however, they have proven more useful than problematic. Some adventurers have even learned how to fly them to get from place to place.
Behavior: Peahats are normally oblivious to their surroundings, even if hookshot by an adventurer to gain a free ride they will continue to hover along their way. However on rare occasions(possible when it is seeking nutrients it can't get from the wind and the sun), it will lower down near the floor and attack lifeforms near it, then absorb them into its mass of roots and tendrils and float back up into the air.
Attack patterns: Peahats attack with their bladed wings to try and mow down victims, as well as releasing clouds of tiny mini Peahats that do the job in a faster rate. If ever confronted by an attacking Peahat, the best means of attack is fire. If that does not work, one would do best running, or if confrontation is inevitable, hack and slash away as hard as possible.
Regions: Deserts, and very wide open plains.
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Post by PyrasTerran on Dec 20, 2006 21:21:23 GMT -5
Wolfos
Description: Large wolves, much larger than normal wolves with completely yellow eyes. They come in grey or white, depending on the climate.
History: A simply far larger species of wolf, they are used in many children's fairy tales in replacement of regular wolves, for the purpose of adding grandeur to said story.
Behavior: They are just like their smaller lupine cousins, only much bigger.
Attack patterns: Wolfos attack in simple hit-and-run tactics, circling their prey than coming in for slashing attacks. When they are certain of victory they will lunge at vulnerable areas with their jaws.
Regions: Woods and mountains, especially snowy ones.
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Post by PyrasTerran on Dec 20, 2006 21:28:53 GMT -5
Leever
Description: Green cactus-like plants, their bottom halves are rarely ever seen, yet are a complicated pattern of roots. They often have flowers, pincirs and tentacles near the tops of their bodies.
History: Leevers are a hazard in the desert. Being completely subterraneous, they can uproot encampments in a night and attack anything with fluids inside them.
Behavior: Acting more predatory than most plants, Leevers spend most of their time underground until they find a source of food and rise up from the ground, using their roots to spin at high speeds to chase after their prey.
Attack patterns: Leevers are fast, even able to keep up with horses, and once they are near, they will try to ensare a foe with their pincirs and tendrils to try and sap them dry of their fluids. They are weak-bodied, however, and easily destroyed even with a swift kick.
Regions: Deserts
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Post by PyrasTerran on Dec 20, 2006 21:31:37 GMT -5
Lanmolas
Description: Small brown worms with unproportionaly large sets of teeth and claws on their heads.
History: Since they are more uncommon than Leevers, Lanmolas don't have that bad a reputation. They are however even more deadly than Leevers, and often underestimated.
Behavior: Lanmolas dig through the ground at high speeds, able to keep up with horses as they chase their prey.
Attack patterns: The dangerous thing about Lanmolas is that they do not get out of the ground until they are ready to attack, in which they spring out like a pirahna out of water to attempt to latch onto a foe and carve their teeth into them. However, once they are out of the ground they are even easier to kill than Leevers.
Regions: Deserts.
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Post by PyrasTerran on Dec 20, 2006 21:36:37 GMT -5
Real Bombchu
Description: An ugly, large rat with a psychotic look on its face. Its tail lights up when excited and acts like the fuse of a bomb. They are hyperactive and suicidal.
History: Not many know this, but the item known as the Bombchu was designed after witnessing the suicidal acts of the real Bombchu, which to this day are more of a myth than fact to many people. It is simply too difficult to believe that these creatures live only to explode upon whatever lifeform they come across.
Behavior: Erratice and hyperactive, they are fast and unpredictable. The moment they see someone they will run at them, their tails lit, to try and blow up in their faces.
Attack patterns: Extremely dangerous, for getting hit by a Bombchu is like getting hit by a grenade explosive. Proceed with caution, and attack from afar if possible.
Regions: Unknown
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Post by PyrasTerran on Dec 20, 2006 21:41:28 GMT -5
Bari
Description: Jellyfish the size of a wagon.
History: The mainland never hear of these creatures, but they are definitely known throughout the islands of Tetra. Slow-moving but hard to see, they are the cause of more injuries than Gyorgs and pirates combined.
Behavior: No real behavior traits, Bari move slowly and allow unsuspecting creatures to pass through their tentacles, which ensare them in a moment's notice.
Attack patterns: Bari give out many many volts of electricity, enough to kill small creatures and paralyze humans. If one must attack it, it is best to use long-range weapons that can pierce the gelatinous body and hit the large nucleus.
Regions: The Great Bay and the Great Sea.
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Post by PyrasTerran on Dec 20, 2006 21:44:34 GMT -5
Gyorg
Description: Shark-like fish in hues of purple and yellow streaks, with armored heads and masses of razor-sharp teeth.
History: Gyorgs are the 'Great Whites' of the Great Sea, marauders by nature, they will often attack small vessels far out in sea, but are otherwise found deep underwater, far from being a danger.
Behavior: Gyorgs act much like large sharks.
Attack patterns: circle their prey, then leap out of the water to attack them with their jaws and bring them down beneath the waves. Their armored heads make them difficult to attack up front.
Regions: The Great Bay and the Great Sea.
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Post by PyrasTerran on Dec 20, 2006 21:50:51 GMT -5
Mothula
Description: Enormous one-eyed moths with elaborate but chaotic colored wing designs. Their bodies are completely black, contrasting their colorful display.
History: Mothulas are feared not for their power but for their intelligence. Mothulas are surprisingly smart for insects and even succeed other wild monsters in mental capacity. This is what makes them most dangerous. They are thought to be a relative of the Gohma.
Behavior: Mothula are bloodsuckers, feeding on the fluids of other lifeforms to sustain themselves and their offspring.
Attack patterns: Mothula will never come in close to attack unless they are absolutely sure their victim is down for the count. They hover just out of reach, releasing mass ammounts of poisonous, paralyzing pollen to try and tranquilize the opponent into submission before swooping in to feast on their fluids. The best means of defeating one other than fire is to remove the wings by projectile means. However, even wingless, a Mothula can crawl along the ground and use its pincirs to attack.
Regions: Woods and jungles.
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Post by PyrasTerran on Dec 20, 2006 22:11:23 GMT -5
Helmasaur
Description: Reptiles with small horns on their heads and pig-like bodies, their bodies are also covered from head to waist in a stony-metalling spiky and holed piece of armor that looks detachable. They can range from the size of large boars to the size of large bears, the bigger they are the thicker their armor is.
History: Helmasaurs are one of the few herbivorous monsters, infamous only because of their short tempers.
Behavior: Helmasaurs spend their time walking about and grazing. When a stranger approaches their territory, they squeal like angry hogs and charge them with their armored tops.
Attack patterns: Helmasaurs only know how to charge their prey like a boar to try and rend them and trample them to the ground. However, while their backsides are vulnerable, one can, with enough strength, detatch their armored plating and attack them freely from any side.
Regions: Grassy plains and rocky regions.
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Post by PyrasTerran on Dec 21, 2006 1:25:34 GMT -5
Moldorm
Description: Large centipede-like worms, armored with no true legs but pincirs on their heads with three eyes. They come in different colors.
History: The banes of the desert, deadlier than Leevers and Lanmolas combined, they are as long and as large as trains and swim through the desert like whales. Thunder precedes wherever they trek.
Behavior: Moldorms are completely unaware of those around them, bobbing in and out of the sands with no real aggression as they break through everything in their path.
Attack patterns: The best means of defeating a Moldorm is by attacking its eyes. Rendered blind, the Moldorm will dig out of the sands and soon die. However, due to the sheer difficulty of this, it is not recommended unless absolutely necesary. Otherwise simply get out of its way.
Regions: Deserts.
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